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da9h0st reacted to drobbins in Come Join Us as Funtoo Staff!
Hi All,
Have you ever thought about officially joining the Funtoo project and helping us move Funtoo forward? I've added a new Staff (General) role to our Open Roles page on the wiki! This job description now defines what we officially expect from all Staff for the Funtoo Linux project -- basically the baseline for our team. It's where everyone should start if they are wanting to get officially involved with being part of our team.
Why have this job description formally posted? In the past, joining our staff has been an informal process of being involved to some degree on Discord and engaging with us. While this has been low-key and flexible, we have a variety of people who have a variety of time commitments and expectations have not always been clear. As the project is growing, we are defining more focused goals for the project and a more straightforward, open and consistent application process is needed.
If you are already contributing actively to Funtoo, consider applying for a Staff position and joining us by sending an email to jobs@funtoo.org 🙂 If you are currently Staff or have previously been Staff for Funtoo, consider this a way of getting more insight into how we are trying to more clearly define our culture and work community, and take a look at our direction. This is going to help us to build the kind of community that we can be truly proud of.
Best Regards,
Daniel Robbins
Creator, Gentoo Linux
BDFL - Funtoo Linux
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da9h0st reacted to drobbins in We Are ALL Users
Funtoo Community,
One important quality of the Funtoo community, which is somewhat unique, is that officially, there are no 'developers'. In Funtoo, we are all users. Even as BDFL, I consider myself to be a user of Funtoo, first and foremost, who sometimes puts on a developer hat (OK -- I do this quite often 🙂)
Why is this distinction important?
In Funtoo, I do not want to have two different classes of people, 'users' and 'developers', with different jobs.
I have found that communities formed around this model can manifest some cultural problems, creating walls for users that denies them a voice, and also encourages a developer culture that is disconnected from the user community.
That is why it's so important.
I have updated the introductions on the following pages to explain this in more detail:
https://www.funtoo.org/Wolf_Pack_Philosophy https://www.funtoo.org/Support_Matrix By having this in two key documents, I'm hoping this concept will become more and more familiar. Remember, when you talk about Funtoo to your friends, be sure to explain that this "user-centric" philosophy is a key part of our culture. We are all users.
Best Regards,
Daniel Robbins
also a user of Funtoo 🙂
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da9h0st reacted to drobbins in Wolf Pack Philosophy
As we have more people coming to Funtoo from Gentoo -- and not *quite* understanding the difference -- I realized I was doing a very bad job of communicating what makes Funtoo different. So to help address this, I documented the Wolf Pack Philosophy, which I feel is a great way to explain nearly all of our technical distinctives for the Funtoo project, so you have a better understanding of what Funtoo is all about. I hope you find it informative and enjoyable.
https://www.funtoo.org/Wolf_Pack_Philosophy
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da9h0st reacted to drobbins in Funtoo Linux and Sabayon Joining Forces
Hey everyone,
I'm pleased to announce that Funtoo Linux and Sabayon (https://www.sabayon.org) are joining forces!
Now to explain what this means and how it came about.
Sabayon is one of the great Open Source projects and has an amazing reputation for delivering an easy-to-use Linux desktop that is built using Gentoo. For quite a while, Funtoo has been supporting the Sabayon effort because we believe in what they do.
Over the past several months, in chatting with the Sabayon team, it became really clear that we had a shared vision for creating a friendly and innovative community. We also were working on several next-generation technologies that were a good complement to one another. We decided it would be more powerful -- and fun -- to combine our efforts into one larger effort. So that is what we are doing.
What this means is that while each project will maintain its own personality, projects and management, we will be logically combining into a larger effort and there will be a tremendous amount of cross-project collaboration. This collaboration immediately multiplies our capabilities for delivering some next generation technologies that we have been working on and are excited to share with you.
The most immediate result of this collaboration is that moving forward, Sabayon OS efforts will be built on Funtoo. This, however, is just the first step. What I can say is that there will be much sharing of technology which will benefit both projects, and many new things.
For existing users of Sabayon and Funtoo, the communities you know and love will have new strength, support and ability to tackle a new phase of Linux Open Source innovation. I am really excited about this collaboration.
Welcome, Sabayon team!
Best,
Daniel Robbins
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da9h0st reacted to drobbins in Funtoo is now on Discord
Hey Everyone,
We're now supporting Discord as an official Funtoo online community. Join via this link: https://discord.gg/BNUSpUU
Forums discussion thread for this announcement here:
Best,
Daniel
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da9h0st reacted to drobbins in Funtoo Linux 1.4 Released!
Hey everyone --
Funtoo Linux 1.4 is now to be considered officially released! Some changes in the last several weeks include:
Updating to gcc-9.2.0 to address an upstream compilation bug (thanks: calrama) Additional testing/fixing of dependencies (thanks: sandro and others) New debian-sources and debian-sources-lts kernels (thanks: bcowan) Debian-sources-lts will now default to using "custom-cflags" USE by default, which will give you a more optimized kernel. -march settings from your subarch mix-in will be applied to your kernel compilation as well. This appears to result in a noticeable performance improvement. Many thanks to jhan, digifuzzy, klipkyle, librin.so.1, niranjan, sandro and everyone else (sorry if I forgot to mention you) for making this the most tested and most community-focused release of Funtoo ever! I will continue to update documentation on the wiki relating to 1.4, and of course, 1.4 development continues with pull requests and issues reported to bugs.funtoo.org.
I hope to start 2.0 development in about a month.
Also note -- we now have a "Announcement Discussion" forum visible from the main forums page which allows posts and is open to discussing any announcements.
Best,
Daniel
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da9h0st reacted to drobbins in 1.4 is (almost!) ready to go!
Hey everyone,
1.4 is almost ready to be released. Thanks so much to everyone who has contributed pull requests for 1.4 and tested 1.4. There's still a bunch of work to do, but there always will be and I believe 1.4 will be our most well-tested release so far.
After 1.4 is released, we will start development on 2.0, to be released some time in the Fall (Sept/Oct timeframe). I've been thinking about the release schedule a lot and I think that aiming for a .0 release every Fall seems to be a good idea. This means the work is completed well before the winter holidays, and fall in the US is a good season of change and looking forward to new things.
What I have left to do for 1.4 is to update the ARM builds to 1.4 and then also to update our documentation, release notes, upgrade steps and related docs. I want to incorporate the new video cards mix-ins into the official installation steps and not leave it to just be a "First Steps" item after install. This way, people can use the install docs to get their desktop environment of choice up and running, too.
I hope to get all this completed in the next few days.
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da9h0st reacted to drobbins in 1.4-release efforts starting
Everyone,
I have just started getting kit-fixups ready for 1.4-release development. Some key changes that are coming in 1.4-release:
move away from eselect opengl and to libglvnd. official support of container-based solution for steam, etc. updates to pam and pambase 1.4-release will be tracking "current" gentoo for a while and will freeze sometime this summer, likely in June 2019. If you want to get involved, chat on #funtoo and look at the latest commits to kit-fixups on code.funtoo.org. I'll also be doing some introductory videos on how to get involved with the new release of Funtoo.
-Daniel
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da9h0st reacted to drobbins in Funtoo Linux Release Schedule for 2018
Hi All,
In order to have more predictability for users, Funtoo Linux is going to adopt a six-month release schedule starting in 2018. Our kits are currently at 1.0-prime, and we are going to skip over 1.1-prime (it didn't get done fast enough) and jump to 1.2-prime. We are going to start development on 1.2-prime today, December 28, 2017, with a planned release of the production 1.2-prime on January 21, 2018. We will then maintain the 1.2-prime kits for the next six months, until they are replaced with 1.3-prime.
The schedule in detail is as follows:
December, 28, 2017: start development on 1.2
January 1, 2018: we will be rolling out a python-modules-kit and perl-modules-kit as new kits (for 1.0+)
January 4, 2018: Alpha release of 1.2
January 11, 2018: Beta release of 1.2
We will have a release candidate when we feel we are ready, with a scheduled production release on January 21, 2018.
On February 1, 2018, the 1.0-prime kits will be deprecated and users will be migrated to the 1.2-prime kits (this should be seamless unless you've hard-coded 1.0 or 1.1-prime kits in ego.conf.)
For 1.2-prime, what we are going to attempt to deliver is a default gcc of 6.4 and all ebuilds updated to be in sync with Gentoo as of January 2018. We will be using a 'current' (non-snapshotted tree) until around January 4th when we will freeze the tree and then will start backporting security fixes and updates.
In a few hours, the 1.2-prime kits will appear but will be tagged as DEVELOPMENT quality, so they should not be used until they are made default. I will post updates here on our progress.
Regards,
Daniel
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da9h0st reacted to drobbins in ego-2.2.1 released
Ego-2.2.1 has been released. This release includes fixes for the accuracy of information shown by "ego kit list", a helpful informational message at the end of the "ego kit" commands, and some minor unit test improvements.
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da9h0st reacted to AdiosKid in [Off] Plymouth Theme
Hi guys, I made a custom Plymouth theme splash Funtoo version, after I'll make the Gentoo version :).
Please, tell me what you think. Images : http://i.imgur.com/xxVtChe.png
http://i.imgur.com/18oQKWC.png
Gentoo Larry :
http://i.imgur.com/NkXhnBt.png
http://i.imgur.com/wBV3j4g.png
Gentoo Compile-it :
http://i.imgur.com/EXnueF5.png
http://i.imgur.com/GhUOA8X.png Gentoo Makots :
Gnu-Meditate:
Funtoo-Next Funtoo-Tux All Files: https://drive.google.com/drive/folders/0BwO-4hxIxlq2c0s3SHpQNmxSOGM?resourcekey=0-ipdhDbrvw8MFGS0YpcS7gw&usp=sharing -
da9h0st reacted to Oleg Vinichenko in manual updates required
http://www.funtoo.org/News:Kits_Are_Go_(And_Ego_Needs_a_Manual_Bump)
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da9h0st reacted to sevendogs in What kind of hardware do you have and how do you use it?
Hello everyone, first post, first time using Funtoo, although I used Gentoo for several years back in the early/mid 2000's. Here is my daily use rig:
HP z800 workstation
2 x 6core Xeons X5650 @ 2.67GHz
96gb ram
3 SSDs (1.2tb total)
2 spinning drives (3tb total)
Nvidia GTX560
1100 watt power supply
Since I can't afford a Dodge Hellcat Challenger, this has to suffice :)
Been using Linux for nearly 20 years as my main desktop. I have made a conscious decision to never depend on Microsoft (or Apple) products for anything (except gaming) so have happily been using Linux for everything. The rig above is my main desktop. I use it for writing, graphic editing, surfing, bills, taxes, email, everything one uses a desktop for.
